Confonted by Grimm, one of the crime lords who rules Khaldar as well as their current employer, the party informed him of what they had learned about who had sabotaged his distillery. Speaking with the two surviving river rats, the group learned that they had been hired by the "fish family". The goliath quickly deduced this meant that another of the four families, the SeasBorn, a "family" of deep scions who work with the church of Umbrelee were responsible for what had happened.
Happy that he had answers, but annoyed that they had raised more questions, Grimm upheld his end of the bargain and freed Susan from her debt to him. He also offered to hire the party on as temporary retainers to aid him in what he felt was coming. The party agreed and with that they parted ways.
Taking the time to lick their wounds, the party returned to the Ruby to get some rest, despite the stink eye they recieved from the staff. The following day, met by a cold meal and cold shoulder from the Inns staff, the party decided to take care of the jobs they had accepted in order to pay back the Ruby for the damages they had caused.
Deciding to tackle the painter and the "strange" sounds first, the party headed for the artisans district. Arriving at the building mentioned in the contract, the party knocked, but received no answer. Forcing the door, they found a colorful mess inside consisting of canvas, stencils and paints. They also found a man muttering to himself and swinging a sword around wildly.
Upon grabing his attention and explaining why they were here, the man threw himself at their feet and pleaded inchoherently at them, causing the party to knock him out for "his own good" as they put it. While they waited for the man to awaken, they searched the studio and found an entrance to the sewers where they faintly heard the sound of crying coming from.
As they located this space, the man awoke and properly introduced himself to the party as Herman Small, the painter who had hired them. He begged them to find the source of the crying and belching that was coming from beneath his home.
Venturing down into the sewers, the party followed the sound of crying, readying themselves for a fight, but what they found surprised them. Deep in the sewers beneath Khaldar, our heros found a Trolls home, and its Troll owner inside, drinking in a suit and crying to a glowing skull. Deciding to try diplomacy first, Bolt elected to approach the troll and talk with him. After a short conversation, they learned that his name was Kermac and that the reason he was crying was because his wife had left him on their wedding anniversary for what he called a "stupid hill giant".
Feeling bad for him, the party decided to try and help him get over his wifes departure. This offer lead our heroes to playing matchmaker with Kermac and a fire giant named Frosty, a name she earned from her many atempts to invent a dish she called "ice cream". They were successful in convincing Frosty and Kermac to attempt dating, but first aided Frosty in obtaining what she said was a necessary gift for their first date: the head of the "stupid hill giant", who ultimately turned out to be a stone giant and a beaten up Troll ex-wife.
After winning the battle and aiding frosty in delivering her gift, the party left young love to grow, but took the strange glowing skull with them. Darby, able to actually speak with the skull due to his new found psychic ability, started to learn some new powers from it.
After receiving payment from Herman, the party payed off their debt to the Ruby with Hermans money and some gold bars they had found in the sewers that bore the mark of the Vermillion Bank of Khaldar.
After a bit of discussion, the party decided to get an arcanist to look into their bag of holding to see if it contained anything prior to their obtaining it and then head for the bank as well as the orphanage due to the proximity of the two.
Traveling to Morrisons Magical Mastercrafts, hearing the town criers speak about another murder that had occurred at demon hands last night, the party paid the shop owner a modest fee to have him cast identify on the bag and learn of its previous contents. Finding a nice sum of gold within the party was pleased with what they found and Sariel decided to inquire if he could look at a strange Mask she had found before she left home.
As he went to examine it, Morrison fell forward, smashing the glass, and the mask wrapped around his head. Lifting off the ground, the shop owner attacked the party with various creatures created by shadows. After a pitched battle, the mask was removed from the now dead Morrison and attached itself to Sariel, who maintained control over herself despite a rush of power.
There was no time to rest however, as the fighting had attracted too much attention and the party fled when they were accused of murder and theft. In fairness they did steal several items from the shop after the battle, not like a dead man could use them anyway……. right?